Quidditch dice game




















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Getting hit by one is devastating, as it forces that character out for two turns. To counter, a character playing the Beater position can gain control of the Bludger by standing adjacent to it. But what happens when two or more opposing Beaters are adjacent to a Bludger? With no rules clarification provided, we simply danced around the Bludger, passing around ownership of the Bludger like a hot potato.

In our first game, Steff found the Snitch on the first turn, immediately ending the game and essentially scrapping 20 minutes of board game setup time. The second time around, it took well over an hour for the Snitch to finally be flipped over.

During that time, it only amplified how poor the other aspects of the game were. By the end of it, I was just begging for anyone to get the Snitch and end it. With the original rules intact, the perfect adaptation of Quidditch as a board game would still suck.

Even if you make up house rules to better balance the Snitch, Quidditch: The Board Game is still a bad game with a host of design problems that make the experience overly random, less fun that it could be, unnecessarily bloated, and in certain cases, undermine the original lore.

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Think and talk as fast as possible. One player is appointed to find the Deathly Hallows. The other players use Hint cards to guide the Searcher. Don't let a Deathly Hallow card be found on your turn or you'll be eliminated. Be careful because the deck will come back to haunt you. Match colours and slam you Quaffle cards on the Goalpost cards. You'll need to think fast and score even faster to win!

The player with the highest score when all Goalpost cards run out, becomes the new Gryffindor player.



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